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Beehive Adytum - Part 2

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ChrysTina
ChrysTina
  


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Beehive Adytum - Part 2 Wednesday, May 26, 2010
7:15 PM

Here you have an complete guide for Beehive Adytum Rooms - 26 to 50

This guide is not entirely written by me but I've done some corrections to the original post


Room 26:
-PK zone
-Earth element
-After taking the mission from the NPC, dig 5boxes to pass the mission
-The only difference when it comes to this digging quest is that there are mobs guarding the box. You can pull the mob to the corner of the room before going to dig. This mob move really slowly, so you don’t have to afraid of getting hit.
-Beware of PK
Ease of Mission: Easy


Room 27:
-Safe zone
-Earth element
-Same as room 7 but going thru 1st lane on the left side will not work anymore.
-I can tell you that few times when the first mob from second lane on the left was not agro the mob behind him was also not agro. If the first mob from the first lane at left is not agro and the mob behind him is agro then go to the first lane on the right to see if the first mob is agro. If the first mob on the first lane at right is not agro then the second mob on the second lane at right is not agro to. I hope that I've explained good.
-No selling/synthesizing of dice ticket at the initiating NPC.
-Ease: Difficult


Room 28:
-Safe zone
-same as 5 but there will be more balls for you to count

Tips to pass this room:

For blue balls
1. If you're given the option 13, 14 or 15, the answer is 14.
2. If you're given the option 14, 13 or 12, the answer is 12.
3. If you're given the option 11, 10 or 12, the answer is 12.
4. If you're given the option 09, 14 or 12, the answer is 12.
5. If you're given the option 08, 12 or 11, the answer is 11.
6. If you're given the option 09, 10 or 11, the answer is 11.


For White balls
1. If you're given the option 10, 09 or 11. the answer is 11.
2. If you're given the option 10, 08 or 11, the answer is 10.
3. If you're given the option 10, 08 or 09, the answer is 10.
4. If you're given the option 11, 10 or 09, the answer is 11.

For Red balls
1. If you're given the option 14, 13 or 12. the answer is 12.
2. If you're given the option 13, 14 or 15. the answer is 14.
3. If you're given the option 12, 11 or 10. the answer is 12 but some may say that is not constant on this one and the answer can be also 11


Room 29:
-PK zone
-Earth element
-Harder version of Room3

-Uses blood sucking skill for range attackers and melee for melee attackers.
-Ask for help if it’s too difficult


Room 30:
-PK zone
-Water element
-Survival game
-Harder version of room 9
-Attack of mob increases
-Ease of mission: Hard

You can pass this room by using this 2 methods:

Method 1: Before u talk to NPC that teleport u inside "pain room" wait for another player to be here too try to party him and let him go inside room, start counting immediatly, as u count to 90 seconds, go IN!!! You wait for 10 sec near wall, take a little dmg and when he teleports out, you are near wall and middle mob WONT HIT U !!! this works for any 100sec room!! this is IF the person inside doesnt die hehe!!

Method 2: this one is funny tho efficient! play in window mode, and open ur task manager as well, go talk to NPC and then when u are inside go fast to a corner!! after that switch to task manager END PROCESS (this means u end process of perfect world game) and quickly log again ( use FORCE LOG ) when u will log, u will be safe in a corner, and middle mob wont hit u or other mob wont hit u!! safe!! also PRAY that no person enters while u stay and wait 100sec, cuz if one enters.... then middle mob start hiting again.



Room 31:
-Same as room 15 and 22
-If you fail to kill the mobs within the time given, you’ll have to start all over again


Room 32:
-PK zone
-Water element
-Prison type
-Same as 11, stay there for 5 mins


Room 33:
-PK zone
-Water element
-Kill 2 mobs in 2 min
-Harder version of 21
-If failed to finish in 2 mins time you’ll have to restart the whole mission
-Ease of mission: Difficult for non-WF but you can always get into a party to get it done.


Room 34:
-PK zone
-Harder version of Room 14
-Attack from the ball mob gets higher
-Ease of mission: Very difficult



Room 35:
-PK zone
-Water element
-Lottery type
-Advanced version of Room 20. This time you either move forward by 6 or move backwards by 3.
-Ease of mission: Easy

Room 36:
-PK zone
-Earth mob
-Dig 10 boxes (the advanced version of Room 2 with PK enabled)
-Ease of mission: Easy


Room 37:
-Safe zone
-Earth element
-Pay 200k to pass through. You’ll gain a Daemonic Sundry Parcel that either gives either:
~Dice Voucher - 10 (20%)
~Daemonic Cube Good Card (5%) (rainbow's note: can be sold for 1mil)
~Daemonic Cube Fortune Card (1%) (rainbow's note: can be sold for 5mil)
~Daemonic Omnipotent Card - 2 (14%) (rainbow's note: if i'm not wrong, can be used to synthesize overlord/strength card for now)
~Mirage stone - 3 (60%)
-Ease of mission: Easy if you have the money


Room 38:
-PK zone
-Advanced version of room 25 (the difference is that there is a patrol here and it is immune to injuries)
-Strategy: There will be only 5 patrols that 1 hit KO anyone . So, you stick to the wall to let the mob pass. After the mob pass by, walk pass the land mines but remember to look for the correct time to pass the land mines and finish the quest.
-Sale/synthesize of dice ticket is not available at the initiating NPC.
-Ease of mission: Difficult



Room 39:
-PK zone
-Earth element
-Advanced version of room 24 but this time the boxes are even further apart and PK is enabled.
-Ease of mission: Easy but may take long time if you have to dig 100 cards.

Room 40: Good or Bad
-Safe zone
-Earth element
-Dig 20boxes
-Gains Platinum Box ( you can either get Daemonic Villian Card (98%) or Daemonic Cube Fortune Card (2%).)


Room 41:
-Safe zone
-Earth element
-Either pay to pass or party to kill mobs.
-Harder version of Room 13
guys if u dont get PIP in 3 party room, just re-log!! and u will get ur pip, as well as any room if u dont get pipe, just re-log, u loose ur buff and ur vigor but u gt ur pip!!
-If you chose to pay to pass this room, you have to give 10 dice vouchers.
-Ease of mission: Hard



Room 42: same as room 31


Room 43:
-PK zone
-Earth element
-Kill 1 mob/pay to pass
-Advanced version of Room 16


Room 44:
-PK zone
-Earth element
-Advanced version of Room 10
-Have to go to room 50 in 10 mins to find the NPC to deactivate the bomb.


Room 45:
-PK zone
-Earth element
-Advanced version of Room 6
-Ease of mission: Very Difficult if you are not at least lvl 80+


Room 46:
-Safe zone
-Earth element
-This time you need another Overlord card (in Room 18 you needed strength card).
-Tips: Buy at least 1 of all cards from the starting point before entering.


Room 47:
-PK zone
-Earth element
-Survival game
-Harder version of Room 30
-The attacks are harder this time
-Ease of mission: Insanely difficult

Special advise for EP:

Room 47 - Survive 100 secs

From an EP point of view.

Before you go inside the room:

- Use a 100 HP Reg. Herb
- Wait about 2 mins for the other herbs to cool down.
- Use Plume barrier
- Talk to the NPC
- You'll attacked by Mobs
- Spam HP Pots, and 4000 HP Reg. Herbs
- Whist Heart Spell
- ( My sleep spell is lv.8 ) - Sleep one attacking mob
- Kill the others
- Hide in a corner, and heal yourself - Sapience Pour, Whist Heart, and Pots.
- The monsters will re-spawn, if one attacks you
- Plume Barrier, Kill

I'm a lv.79 EP, and I'm able to survive room 47 using this method every time.


and more tips.. still for EP though:



Make sure you have full vigor. Stack whisht heal on yourself and plume barrier before going in. When you teleport in, continue to cast whisht on yourself while you run to the corner of the room by the door. Use galactic storm to 1-hit-KO the little physical mobs that come after you. If you stay in the corner by the door, they'll rarely aggro you again. Keep standing in the corner casting whisht on yourself until the timer is up, and you're done!



Room 48:
-PK zone
-Water element
-Dig 15 boxes for the mission
-Advanced version of Room 36
-Ease of mission: Very Easy


Room 49:
-Safe zone
-Earth element
-Kill as many mobs as you can within 2mins
-Each mob = 5000 EXP and 1000 SP
-Don’t be too greedy. If you fail to submit the quest within 2 mins, you’ll have to restart all over again from Room 1.
-Ease of mission: Very Easy.. can use AOE to kill them


Room 50:
-Safe zone
-Earth element
-End point
-Talk to NPC to get the reward and go back to the starting point
-Ease of mission: Very Easy



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