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Beehive Adytum - Part 1

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ChrysTina
ChrysTina
  


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Beehive Adytum - Part 1 Wednesday, May 26, 2010
6:48 PM

Here you have an complete guide for Beehive Adytum Rooms - 1 to 25

This guide is not entirely written by me but I've done some corrections to the original post

1. Every player that’s above lv40 can get the mission emblem from the wolf cub at the major cities.
With this mission emblem, players can get into the Beehive Adytum via the wolf cub. At the starting point of the Beehive Adytum, players can use the mission emblem to get a quest from the teleporter in Beehive to obtain the cube.

2. Before entering into the Beehive Adytum, players have to bring along some mirage stones, the material used for crafting dice vouchers. This is because upon entering the Beehive Adytum, you’ll need at least one dice voucher for almost every room. If you do not have enough mirage stones to continue on with the quest while you’re at it, you’ll lose the chance of continuing your quests. If you do not have enough mirage stones, you can choose to purchase the dice vouchers from the NPC, but the price is sky-rocketing high ( Its around 210.000 for one dice voucher). 1 mirage stone can craft 2 dice vouchers.

3. You’ll receive a certain die to decide on which room you’re going next. (It seems like there will be 2 kind of dice. one of the dice allows you to move forward. For e.g. if you’re in room 8, the die will require you to go to room 9~50. However, if you get another kind of die, you can either move forward or backwards). In order for you to move on to next room, you have to go to your inventory and right click on the die to move on.

4. There are 50 rooms in the Beehive Adytum. If you are lucky enough to not die at all, you’ll still need at least 2 mirage stones to complete the whole Beehive Adytum. Considering the fact that you might get pk’d, bad luck or even mission failure, it’s is recommended if you bring along 20~30mirage stones. It’s also recommended to bring along some money in case you have to purchase something. There are cheap strength cards and other cards for sale at the starting point. Thus, it’s best if you buy 1 or 2 cards and store it in your inventory before you start the quest (in case you get stuck at the card part). The hardest parts in the whole Beehive Adytum are those rooms that require you to survive/kill mobs. Therefore, players should bring along enough HP and MP pots. If you’re not wearing good equipments, get all the buffs you can get from EP, WB, WR, WF, EA. This is because if you die at the last few rooms, you have to restart all over again. If you find it hard to do a certain quest, ask for help from other players. Before starting the quest, check the durability of your equipments. The furnace at the starting point allows you to fix your equipments (it also sell pots too).
  
5. This point is about penalty. If you use town portal skill at any room, you’ll have to restart all over again. If you ever die (for whatever reason-pk, mission failure etc.) you’ll have to start all over again, UNLESS you still have the demonic cube with that room number with you (Like if you die in room 5, after you get back to the starting point the die is still asking you to go to room 5, then you don’t have to start all over again. I’ve gotten this before too).
  
6. When it comes to killing mobs, party members without that quest cannot help by killing the mobs because those that they’ve killed will not be counted. These kinds of rooms are categorized according to levels:

Lv 40-49
Lv 45
Lv 50-59
Lv 55
Lv 60-69
Lv 65
Lv 70-79
Lv 75
Lv 80-89
Lv 85
Lv 90-95



These mobs melee when you’re close to them and uses magic attack if you’re a range attacker.
  
7. You’ll only get your rewards after finish all 50 rooms .

You can get:

Lv 80+: 40.000 exp and 8000 SP
Lv 70+: 35.000 exp and 7000 SP
Lv 60+: 30.000 exp and 6000 SP
Lv 50+: 20.000 exp and 4000 SP

+ a box that will give you badge of technique or one mirage stone.

* Tactics and Strategies to complete the Beehive Adytum

I can't remember the names of each room so for this reason I've posted only room number.

Room 1: This is the place you reach upon entering Beehive Adytum.
-Safe zone
-Earth element
-Exchanging of the mission emblem for demonic cube. you can only exchange it once per day.
-When you leave the Beehive Adytum, all your dice, strength cards and other cards will be removed from your inventory.


Room 2:
-Safe zone
-Earth Element
-Dig 5 boxes
-Gets the mission from the NPC and starts digging.
-Ease of mission: Easy


Room 3:
-Safe zone
-Earth element
-Kill 5 mobs
-Gets the mission from the NPC and starts killing.
-The mobs will melee you if you are close enough and use magic attack for range attackers.
-Ease of mission: Normal


Room 4:
-Safe Zone
-Earth element
-Kill 10 mobs
-Gets the mission from the NPC and starts killing.
-The mobs are all [?] level but are relatively easy to kill.
-Slow spawn rate though.
-Ease of mission: Easy


Room 5:
-Safe zone
-Earth element
-Count the apples (those balls in the sky) to answer questions
-Ease of Mission: Depends on your ability to count


Room 6:
-Safe zone
-Earth element
-The first room without NPC: you’ll only see a mob that does very low damage on you (but it’s got high defense).
-Defense skill does not work at all. (Rainbow’s side note: WF’s bramble array will not reduce 75% damage here.)
-Okay, so i just went through this part and decided to correct on this. Their damage on you is crap. you get damage penalty as though you're killing a HH boss. but it hits really low on lvl 90+ prolly only low 2 digits. only pets do not have damage penalty too. (on pet skills cuz the damage is really low).
-Once the mob is killed, everyone in the room can talk to the NPC.
-Players with HH 90 armor +3 will need at least half an hour to kill the mob (if they solo). Can be done also at lvl's 75+ and 80+ but much harder if you solo.
-If there are many players, it will make this round easier to pass.
-Ease of Mission: Hard. It’s a nightmare for low level players.


Room 7:
-Safe zone
-Earth element
-You’ve to pass through a bunch of mobs
-There are two types of mobs here. One of the will agro you and the other will not.
-Those which will agro you will make some kind of noise while those that will not agro will not make any noise
-If you here noises when you’re about to pass through, you can change your route to avoid dying.
-WF can use their pets to scout for a safe path before starting.
-When you’re doing this room, switch off the background music (bgm) and max the sound effects to hear the noise the mobs might be making.
-This room can be completed very easy by going thru 1st lane on the left side.
-The quest initiating NPC in this room does not allow you to synthesize dice voucher (the quest completing NPC does). So it’s better for you to bring enough tickets to avoid having to do this twice.
-Ease of Mission: Easy


Room 8:
-Safe zone
-Earth element
-Dig 20 boxes
-Have to give 100k to initiate the mission.
-After finishing the mission you’ll get a box. There are two kinds of cards you might get. Either the villain card which can be NPC’d for 1 gold or the other card which allows you to NPC it at 1mil.


Room 9:
-Safe zone
-Earth element
-Survival game
-If you can hold out for 100sec, you’ll get tp-ed to a place with the finishing NPC
-There will be a mob in the middle of the room that will keep damaging you. It’s got “ignore injury” and “ignore defense” status which means you can't kill him.
-If you’re a MG/EP, you can heal yourself to survive this room
-There are people who’ve stayed in the room for near 100sec before taking the mission. After taking the mission, they will run to a corner and hide. No matter how far are you if the center range mob is attacking someone then you will get hit.
-This is because, after 100sec, the mob will not target you anymore. So, as long as you stay in the corner and no one enters the range, the mob will not hit you.
-Ease of mission: Normal

You can pass this room by using this 2 methods:

Method 1: Before u talk to NPC that teleport u inside "pain room" wait for another player to be here too try to party him and let him go inside room, start counting immediatly, as u count to 90 seconds, go IN!!! You wait for 10 sec near wall, take a little dmg and when he teleports out, you are near wall and middle mob WONT HIT U !!! this works for any 100sec room!! this is IF the person inside doesnt die hehe!!

Method 2: this one is funny tho efficient! play in window mode, and open ur task manager as well, go talk to NPC and then when u are inside go fast to a corner!! after that switch to task manager END PROCESS (this means u end process of perfect world game) and quickly log again ( use FORCE LOG ) when u will log, u will be safe in a corner, and middle mob wont hit u or other mob wont hit u!! safe!! also PRAY that no person enters while u stay and wait 100sec, cuz if one enters.... then middle mob start hiting again.


Room 10:
-Safe zone
-Earth Element
-Bomb
-You receive a bomb and must reach a certain room to get the NPC there to remove it. If you don't reach the designated room in time you die and go back to room 1.
-Mission succeed after finishing your mission at the NPC in the required room.



Room 11:
-PK zone
-Earth element
-Prison type
-Find the NPC to get the mission
-Wait for 3mins but be careful not to get PK’d by anyone.
-Ease of Mission: Easy
 

Room 12:
-Safe zone
-Earth element
-Lottery type
-Get the mission from the NPC
-You’ll either get a die that allows you to move forward by 2 or move backwards by 1 (in terms of room no. of course)
-Ease of Mission: Easy


Room 13:
-Safe zone
-Earth element
-You either pay money or you party up with 6 people to finish this room.
-If you chose to pay, then you will need to give 3 dice vouchers to pass the room.
-If you chose the partying part, you’ll have to kill a monster together to pass the quest.
-Ease of mission: Unknown. Not sure about the strength of the mob.



Room 14:
-PK zone
-Earth element
-One player has to die (either to the mob in the middle that keeps attacking you or get PK’d)
-After one of the player died, the mob in the middle will be replaced with a NPC. And everyone in the room (who has yet to die) can complete the quest.
-Also, you can receive your dice by giving 4 Daemonic Omnipotent Card to NPC.
-Ease of mission: Depends on how crowded that room is. Imagine waiting there for a few hours for someone to get in....


Room 15:
-Safe zone
-Earth element
-Time limit of 1 min to finish killing as many mobs and pass it to the NPC. If you exceed 1 min, the mission will fail.
-Every kill will allow you to get 1 Mysterious Token
-Submit the mission after killing 5 of them because the re-spawn time is more than 1 min.
-Ease of mission: Depends on the number of players in the room and your ability to kill the mobs fast.


Room 16:
-Safe zone
-Kill 1 mob or pay to pass
-Get the mission from the NPC: either
*Mission 1: kill 1 mob (party is allowed)
*Mission 2: pay to leave


Room 17 is the same as room 8


Room 18:
-Safe zone
-Earth element
-Need 10 strength cards.
-Either buy it from the furnace at the starting price before you begin this or buy it from the players nearby.
-Ease of mission: Easy


Room 19:
-Safe zone
-Earth element
-The only room that doesn’t require you to give dice ticket
-The mission here is to rob the NPC.


Room 20:
-Same as room 11. but this time you either move forward by 4 or move backward by 2.


Room 21:
-Safe zone
-Earth element
-You have 2 mins to kill 2 mobs
-The mobs are hard to kill and they cast the blood sucking skill if you’re range (as usual, melee when in the melee range).
-If you’re really not strong enough, get someone to help out.
-Ease of Mission: Difficult

tips for EP as usual:



Blood sucking Mobs - Kill in 2mins time

- Lower one to low health ( 25% HP left on the mob )
- Sleep
- Run to the NPC!
- Grab the Quest
- The Mob will wake up by then, and arrgo to you.
- Kill

In the end, it'll save you at least 20-30secs or even more.


if you're a WF, you can do something like this too. get the mob's life to like last 10%. make your pet stop hitting and follow you. on crustaceous and then talk to the NPC to get the quest. the mob will most like follow you.


Room 22: same as room 15


Room 23:
-PK zone
-Earth element
-Kill 1 mob
-There are a few similar looking mobs at a room. You have to kill one of them. If you’re lucky, you get the one that’s got a short live. Else you get one that’s harder to kill.
-Beware of PK
-You can try this to pass this room:

This room is one of the annoying rooms where you have a really slim chance is getting the easy kill mob. However, slim doesn't mean impossible, especially when you can try to find out LOTS and LOTS of times. Do this by executing the mission, teleport to the room, try out on one of the mobs (it's preferred that you remember where did that mob stand before u hit it) and if that's not the mob that you want, go back to the NPC and tele back to main room.. and BACK AGAIN to try the other mobs
-Ease of Mission: Difficult


Room 24:
-Safe zone
-Earth element
-You have to dig a certain amount of boxes and the amount is determined by the previous player who finished the quest already.
-You can choose whether you want the next player to dig 5, 20 or 100 cards.
-Ease of Mission: Easy, but may take long time if you have to dig 100 cards.


Room 25:
-PK zone
-Water element
-You have to pass through the land mine to get to the finishing NPC.
-Please prepare yourself with enough dice ticket because the initiating NPC does not allow you to synthesize dice ticket. Neither do they sell it.
-Ease of Mission: Easy


** Post edited by ChrysTina on 5/26/2010.

** Post edited by ChrysTina on 5/26/2010.



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